Force Shielder

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Force Shielder

Post by Admin on Sat Aug 29, 2015 10:49 am

Twisted Evil GUIDES & TECHNIQUES
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amp&crit to build your weapons and armors&acc.

Post by Admin on Sat Aug 29, 2015 12:04 pm

Evil or Very Mad
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Re: Force Shielder

Post by DeathAccess on Sat Aug 29, 2015 12:17 pm

When looking at Amp vs Critical Damage there are two factors to consider to determine which is better, and that is your base value (Attack and/or Magic Attack) and critical rate.


The general order in how they affect your attack power is: Base attack value +(Base attack value * (%amp/100+1))+ Add attack value = End attack value.

On a critical hit this is a bit different: Base attack value +(Base attack value * (%amp/100+1))+ Add attack value * (%critdmg/100+1) = End attack value.

(IMPORTANT: Base value and Amp, play the most important role against opponents with high defense. Critical damage will only be successfully applied to a target if base and amp values can successfully "break" (or penetrate) the target's defense and resist amp values.)

The relationship between base attack vs. base defense seems to be a 1:1 unit comparison. Where if one value is higher than the other by a large enough margin, one's attack can either be almost totally neutralized, or one's defense almost totally penetrated. Amp and Resist Amp exist to potentially upset this balance.

In an experiment using a level 180+ Force Archer (1100+ magic attack, 50%+ amp, 100% critical damage) against a test level 180+ Force Shielder (1100+ defense, 5% resist skill amp) with level 20 "Art of Defense" skill engaged, the FA's level 20 "Critical Shot" skill (45% magic skill amp, 105% critical damage, 103 add attack) was unable to penetrate the target's defense, and did noticeably negligible damage to the target. When the FA used level 20 "Terra Lance" (95% magic skill amp, 119 add attack) it did noticeably more damage to the FS.

"Terra Lance", a skill with no native critical damage, caused more damage than "Critical Shot" which is a skill filled with critical damage. This occurred because Terra Lance provided enough AMP to successfully penetrate the target's defense. Critical Damage on its own WILL NOT penetrate defense, no matter how much of it is present. High enough Base and Amp is required to penetrate defense. Critical damage exploits the defense breakage, and provides extra damage proportionate to the amount of broken defense.

When the Force Archer engaged Battle Mode 2, all of the skills did noticeably higher damage against the Force Shielder using "Art of Defense", successfully penetrating the defense. This is due to the Base Magic Attack increase from Battle Mode 2. FA critical damage improved.

When the Force Shielder engaged Battle Mode 2, the Force Archer's skill again did noticeably lower damage against "Art of Defense", successfully reestablishing defense. This is due to the Base Defense increase from Battle Mode 2. FA critical damage reduced.


As you can see critical damage is calculated on how amp builds on your base. This is where critical rate comes into play, because you don't land a critical hit all the time the critical damage isn't added on every attack. If you have to decide between, for example, A 7% amp/10% critical damage blade and a 20% critical damage blade it is depending on your base attack power and preexisting amp (amp in armor, accessories, skills, pets, and epaulets) which will be more effective. (If you can get the same weapon with critical rate included, then more power to you.)

NOTE: The following assumes 1000 base attack and 0% preexisting amp.



7%amp/10%critdamage weapon.

%Crit rate Base attack Average %Dmg from amp Amplified Base Average %Dmg from crit End value Total % average Dmg increase
10% = 1000 *7% 1070 *1% 1080.7 8%
20% = 1000 *7% 1070 *2% 1091.4 9%
30% = 1000 *7% 1070 *3% 1102.1 10%
40% = 1000 *7% 1070 *4% 1112.8 11%
50% = 1000 *7% 1070 *5% 1123.5 12%
60% = 1000 *7% 1070 *6% 1134.2 13%
70% = 1000 *7% 1070 *7% 1144.9 14%
80% = 1000 *7% 1070 *8% 1155.6 15%
90% = 1000 *7% 1070 *9% 1166.3 16%
100% = 1000 *7% 1070 *10% 1177 17%
20%critdamage weapon

%Crit rate Base attack Average %Dmg from amp Amplified Base Average %Dmg from crit End value

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Re: Force Shielder

Post by DeathAccess on Sat Aug 29, 2015 12:22 pm

affraid Like a Star @ heaven Smile No sunny I love you Twisted Evil afro

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Re: Force Shielder

Post by Admin on Sun Aug 30, 2015 1:38 pm

hahah sa mga FS jan tignan nyu magandang build 2
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Re: Force Shielder

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